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Grab your guy friends and head out to Woodburn Dragstrip for the day. Woodburn Dragstrip is home to a quarter mile NHRA dragstrip and hosts events on Fridays and weekends, usually from March to late fall. At Woodburn Dragstrip, you can choose to watch several different categories of racing, from high school racers to the 100mph Club. If you have a camper, register for a spot and spend the weekend watching races with your friends. Or, if you're a racer yourself, register ahead of time and take part in the race of your choice. Shopping therapy is a nice way to unwind from a long week. If you have the day to yourself while your child is with her father, stop by Woodburn Company Stores. Pick up something special for your little princess at Carter's Childenswear or Toys R Us Express. and Sunday from 10 to 7. If you're looking for something fun to do to but you don't want to spend a lot of money, put junior in the car and stop by Woodburn Bowl to bowl a few games. 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Sony will probabily have to get consulting from people who have come from specifically Westwood Studios, Ensemble Studios, Gas Powered Games, Warcraft 3 (more real time tactics than strategy easier game design). Though historically RTS have always been very expensive to produce, and the consumer base although very hungry far more are very picky on what they want. They generally sell very well if implemented correctly. 1. Smooth gameplay with consistent FPS/Controls/command. RTS = video game for megalomaniacalarmchairgeneralshell bound for the complete and utter destruction of a targeted oposition, you can't destroy if you can't control. 1: They (consumers)don't want stupid easilyexploitible AI's on offline mode. 1. An extremely durrable video gaming engine, map makers love it, makes the game more mod friendly, ergo make the game will become more popular. Example: Warcraft 3 and the invention of DoTa. (Engines) 1: Well developed story/context: (plot/background explained in depth, narrative flows very smoothly with franchise)longcampaigns (generally26+) with very well voice narrated actors for characters. Every successful RTS game has always had expanded on their lore aside from the historical simulators. Examples: Dune (mother of all RTS), C Red Alert/Tiberium, Starcraft, Warcraft (even though its an RTTactics), Homeworld, Supreme Commander. 1: Diverse Multiplayer features availible (custom games availible), multiplayer options avalible (aside from the obvious ability to go multiplayer, people like to control: limits on resources availible for generation gathering, number of people per game, starting resources availible,diverse maps to play on [including customs], max limit of units deployable) 1. VERY WELL IMPLEMENTED CLOSED/OPEN MULTIPHASE Beta Tests the game to the living grave. NEVER RELEASE A INCOMPLETE/PLAYER UNFRIENDLY/BROKEN RTS, theplayer base is very unforgiving. Franchise that died/dying as a result of this C Tiberium 2. Graphics, zoom/turning viewing angle feature is very much appreciated in newer generations of RTS 2. Many units to deploy, (long but meaningful explination can skip to TL;DR)one of the backfiring, yet very quickly found to be saving gravesparts about Warcraft 3 was the limited deployment of heros. Heroic units tend to stand out amoungst the peasants. However facinating this has been, it has limited the strategic aspects of Warcraft 3 as a game. since units could clobber up to gether and en mass and eliminate the threat. To prevent this, Blizzard made units cost more unit capacity, therefore prevent the hording strategy. Although appealing for balance reasons, it was not widely recieved by the RTS community because it limits the idea of having vast armies at ones disposal. An alternative RTS such as Supreme Commander solved this problem (somewhat) was to make these "hero"units into insanely powerful late game army wiping titans and gave players the ability to make hundreds to deployed troops to control at a time. On the downside of SC, given the thousands of troops players could pop out, it strained heavily on processing powers of the PC, and became extremely unmanageble by the late game (given that the game was already extremely complex in terms of commands availible). TL;DR Developers shouldn't sacrifice strategy quality for unit uniqueness and brand outlook, or sacrifice gameplay for extreme command complexity. 3. Very well developed gameplay(many diverse units for a multitude of strategies/tactics to be availible)and distinct unique balanced factions (astandard tank is boring, a big lesson learned after the success of Red Alert 2.) 4. Community + developers communications, makes the game more popular as glitches/game design issuseswill be observed and quickly address, the ire of the community will be halted and held on to for future franchise releases. Example: Starcraft 2. Example of an absolute failure: Command and Conquer: Tiberium Twilight. seriously WE NEED MORE RTS games out there on the market, but for an inexperienced developer like Guerrilla Games, I doubt they can make it a very goodsolid dynamic offlineRTS, rts AI's are far more complicated to create than first person AI's. Sony will probabily have to get consulting from people who have come from specifically Westwood Studios, Ensemble Studios, Gas Powered Games, Warcraft 3 (more real time tactics than strategy easier game design). Though historically RTS have always been very expensive to produce, and the consumer base although very hungry far more are very picky on what they want. They generally sell very well if implemented correctly. 1. Smooth gameplay with consistent FPS/Controls/command. RTS = video game for megalomaniacalarmchairgeneralshell bound for the complete and utter destruction of a targeted oposition, you can't destroy if you can't control. 1: They (consumers)don't want stupid easilyexploitible AI's on offline mode. 1. An extremely durrable video gaming engine, map makers love it, makes the game more mod friendly, ergo make the game will become more popular. Example: Warcraft 3 and the invention of DoTa. (Engines) 1: Well developed story/context: (plot/background explained in depth, narrative flows very smoothly with franchise)longcampaigns (generally26+) with very well voice narrated actors for characters. Every successful RTS game has always had expanded on their lore aside from the historical simulators. Examples: Dune (mother of all RTS), C Red Alert/Tiberium, Starcraft, Warcraft (even though its an RTTactics), Homeworld, Supreme Commander. 1: Diverse Multiplayer features availible (custom games availible), multiplayer options avalible (aside from the obvious ability to go multiplayer, people like to control: limits on resources availible for generation gathering, number of people per game, starting resources availible,diverse maps to play on [including customs], max limit of units deployable) 1. VERY WELL IMPLEMENTED CLOSED/OPEN MULTIPHASE Beta Tests the game to the living grave. NEVER RELEASE A INCOMPLETE/PLAYER UNFRIENDLY/BROKEN RTS, theplayer base is very unforgiving. Franchise that died/dying as a result of this C Tiberium 2. Graphics, zoom/turning viewing angle feature is very much appreciated in newer generations of RTS 2. Many units to deploy, (long but meaningful explination can skip to TL;DR)one of the backfiring, yet very quickly found to be saving gravesparts about Warcraft 3 was the limited deployment of heros. Heroic units tend to stand out amoungst the peasants. However facinating this has been, it has limited the strategic aspects of Warcraft 3 as a game. since units could clobber up to gether and en mass and eliminate the threat. To prevent this, Blizzard made units cost more unit capacity, therefore prevent the hording strategy. Although appealing for balance reasons, it was not widely recieved by the RTS community because it limits the idea of having vast armies at ones disposal. An alternative RTS such as Supreme Commander solved this problem (somewhat) was to make these "hero"units into insanely powerful late game army wiping titans and gave players the ability to make hundreds to deployed troops to control at a time. On the downside of SC, given the thousands of troops players could pop out, it strained heavily on processing powers of the PC, and became extremely unmanageble by the late game (given that the game was already extremely complex in terms of commands availible). TL;DR Developers shouldn't sacrifice strategy quality for unit uniqueness and brand outlook, or sacrifice gameplay for extreme command complexity. 3. Very well developed gameplay(many diverse units for a multitude of strategies/tactics to be availible)and distinct unique balanced factions (astandard tank is boring, a big lesson learned after the success of Red Alert 2.) 4. Community + developers communications, makes the game more popular as glitches/game design issuseswill be observed and quickly address, the ire of the community will be halted and held on to for future franchise releases. Example: Starcraft 2. Example of an absolute failure: Command and Conquer: Tiberium Twilight.

Order Authentic Men Nike Free Run 2 Turquoise Gold Black White,Women Nike Free Run 3 Liquid Lime Reflect Silver Volt The pursuit of perfection is not the same as striving for excellence. If you do not understand the difference, and are becoming a perfectionist in your ballet training, you will jeopardize your progress in different ways. Ballet technique must be excellent. But you need a healthy viewpoint to be consist in your advancement. Self criticism is not the same as self critiquing. A critique is a critical examination of something. But it is more related to a particular definition from the Merriam Webster Dictionary: A lot of your ballet technique can actually be perfect. Your posture can be perfect. If it isn't, you can get more flexible, or build strength and make it just right. The challenge in ballet, is retaining the perfect posture when you first learn a harder version of what you are doing. So, if you are always striving to advance, you are always moving past the point where you feel secure in a movement. That's just the way it works. If you are self critiquing and not self criticizing, you'll be happy with this process, or at least accept it. Perfectionism is a state of true unhappiness. You actually bully yourself. And, if you are learning a physical activity, you bully your body as a result. It is very complex. There are always bad days and frustrating classes. A healthy viewpoint is one of letting it go and just starting the new day when it comes. You do your best every class, and sometimes your best is a little better than other times. The healthy pursuit of perfection comes when you know your work and you can do your work, and you are rehearsing with a coach who is going to help you with every minute detail. And that goes way beyond the technical into the dramatic elements, pacing your energy, and the repetition. The repetition that means you can dance beautifully on a bad day too. Always remember to relax and stretch your muscles, and reflect on the things that are easier for you, that you really enjoy doing in class. It's a given that you will fall asleep thinking about the things that felt not so good. But try to end your thoughts with "but I'm really good at." Striving for excellence will not jeopardize your progress. As long as you have the information you need about ballet technique, you will continue to build strength, you will get into pointe shoes at the right time for you. Men Nike Free Run 2 Turquoise Gold Black White Justin Timberlake sings a little ditty about sexy back, but I am fairly certain he wasn referring to maternity fashion. At the moment, I feel like singing the opposite tune. It one I like to call bringing the muumuu back. only half way through this pregnancy, it already a struggle to dress and look presentable day after day (after day) as my belly gets bigger and bigger (and bigger). I am nostalgic for the days before I was born when my mom could throw on what may or may not have been a tent built for a family of four and walk happily out of the house. I like to imagine that before the maternity fashion revolution encouraging women to embrace the bump and show off their changing shapes women had less pressure to look amazeballs every day. Unfortunately for us real women, this change in maternity fashion emerged at the same time as the paparazzi culture. As a result, we are bombarded by celebrity moms to be prancing around in figure hugging get ups looking trim, in shape and ultra stylish with the perfect little bump. As they enter the birthing center. Rachel Zoe remarked on her show that aired last week how happy she was that, at 8 months pregnant, she had yet to wear maternity clothes. Victoria Beckham hit the town in five inch heels looking like she ate a big lunch shortly before giving birth. How are real women supposed to keep up with that uber stylish image of pregnancy? Now, I can look in the mirror. I know that for me bump hugging clothes are far more flattering than loose, free flowing muumuus. Nonetheless, I can help but feel the pressure to be a maternity fashionista, show off my belly and demonstrate some knowledge of current trends. The idea of hiding my belly, wearing something totally based on comfort and with no regard for what fashionable, seems gloriously freeing. So, mamas, who with me? Are we bringing the muumuu back? Or do you balance current fashion trends and show off your bump? Three years ago while pregnant with my twin girls I loved to show it off with as many fashion trends as I could. I wore more dresses and skirts while pregnant that I ever have while not. I think it the footwear though it definitely what covering my feet while pregnant that I barely gave a hoot about. My twinkle toes stayed painted but other than that, I could had on the ugliest, but most comfortable shoes on earth and it didn make a bit of difference to me. Near the end of my pregnancy the open oversized sweaters were just coming into style and I worked them hard over long tank tops and my gaucho pants from college that had been stuffed away. I also wore 4 shoes with a strapless dress when I was 6 months along and had a woman corner me in a bathroom and tell me off to you! Cheers! as she nodded to my belly and wedges. I was damn proud of my belly and I can wait to have it back again! Though next time I may also need to bring the muumuuu back! I went both ways. I wore the cute, sexy stuff when I was pregnant with my twins and showed off my belly. I was in great shape when I got pregnant and even though my belly was big, it was all out in front and I still had my curves. Two pregnancies later after gaining 20lbs that just wouldn go away and getting pregnant again not so much. I was all about the long sweaters, baggy pants, and oversized dresses. I absolutely REFUSED to wear any kind of heel and would have worn my house shoes everywhere if my husband didn complain so much about it. When I was pregnant, I had such cute maternity clothes, and they were all from Target or a department store clearance rack. I looked real cute when I was out and about, showing off my beautiful baby bump. I had the perfect maternity jeans, WITHOUT that terrible belly covering waistband. Everything was comfy (for the most part). I had cute fashionable shirts that I wish I could still wear without looking pregnant. But I also had a secret. The minute I got home, I walk from the front door straight to my bedroom and those clothes came right off, and on went my pink penguin footie pajamas. Whenever I was in my own house it was footie pajamas, all the time. Nothing was more comfortable than that. I think that there is a happy medium, but I have to say I HATE the TIGHT BELLY clothes. I am sorry, and I know I am in the minority, but I really do not like looking at pregnant tummies. I did not like my belly (either time! and I had a good tummy before 1) when I was pregnant, so I definitely do not appreciate others showing off their bellies either in shirts that are way too tight for that person. That being said, I am talking about the tighter than tight shirts, not the empire waist or fitted clothes. I also hate the shirts that do not cover the belly and so it is hanging out the bottom. I don want to see your skin! I don think that super loose clothes are very flattering either. Women just need to pick what makes them comfortable and makes them feel good. For me that was looser tops and the belly band type pants. I actually LOVED a couple of my pants. They were so comfortable and stupid as it may sound, they made me feel like my tummy was supported. I currently just past 6 months pregnant and I still rocking out my skinny jeans/cargos and 5 heels on a daily basis. And I will until I walk into that delivery room. It all about what you comfortable in. I feel hip and sexy without being skanky by showing too much skin. All my shirts hang well below my bump (which isn anywhere near the small side) but the majority now are fitted sweaters. I much rather everyone know I pregnant than wonder if I been saddling up to the bar too much and have a 6mo beer bump going. Of course when I get home from work it usually a fitted t shirt and yoga pants to lounge around the house. I am in love with empire waste dresses with leggings and flat boots. I work in an office and this has been my look (with ballet flats when it was warmer). It got all the comfort of a muumuu, but a lot more flattering. I also think that whoever invented jeggings should win a nobel prize! Even though I gained a little in my butt and legs my belly is up high so I can still rock my pre maternity jeggings with a belly band. This Internet site provides information of a general nature and is designed for educational purposes only. If you have any concerns about your own health or the health of your child, you should always consult with a physician or other healthcare professional.

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